Plot&lore in Eternal are needlessly complicated for the sake of being complicated. However, several of them made me feel disconnected from the new game:
The atmosphere.Ītmosphere is obviously subjective and can't be narrowed to a single factor. Unfortunately, here comes the point which makes me prefer Doom 2016. All those castles and cathedrals filled with horrible, clawy monsters.that's the good thing. Many Eternal's maps had gorgeous visuals, which brought Quake to my mind. The upside is that the maps aren't as arena-focused as in the previous game, and there's more action in the in between sections. There's a lot of platforming in Doom Eternal, which frankly I've found annoying, boring and distracting.
Second change is in the map layout and traversal. I really enjoyed the evolved combat system and I find it better than the 2016 one. Doom 2016 combat, while also very good and similar, was more static, with less movement options, and more forgiving - it was easier to just stick to your prefered weapons, or avoid glory killing if you didn't like it. It's really tough unless you really use all the systems presented to you - grenades, flamethrower, chainsaw, most of the weapons and their mods. I'll start with my own preferences and perceptions.įight requires even more movement than the one in previous game, and it pushes you more towards the "prefered way of playing". The inevitable question: Which Doom out of those two is better and why? The games differ significantly in a few areas. I assume that the first wave of players is close to finishing the game or have already finished it.